Nes games for xbox 360
Nintendo was pretty heavy handed about content on the NES, so some of the ribald stuff in MM was yanked.
But even without it, Maniac Mansion was still an excellent adventure game with a good sense of humor. Super C, the somewhat unfortunately-titled sequel to Contra, features the same co-op shooter action of the first without toying with the formula too much. If you are wondering, that formula is one part Aliens, two parts First Blood, and perhaps a dash of Predator to keep things exotic.
A port of a graphically superior arcade version, Konami gave Super C lots of love to help it make a successful transition, including the addition of several unique levels.
The pseudo-3D levels that broke up the side-scrolling action in Contra are replaced with vertical-scrolling levels, but the graphical style, gameplay and even the guns all remain identical to the original. Super C, like Contra, is a nearly perfect cooperative experience, and is best enjoyed with a buddy to high five as the iconic level finish tune plays.
All I remember is the Konami Code only worked once on this game and it gave players 10 lives instead of 30 per continue and — worse of all — it only worked once.
A complete reworking of an inferior arcade brawler of the same name, Rygar for the NES tells the heroic story of a man and his deadly yo-yo shield.
Unlike its source, the NES version is an exploration-focused game with both side-scrolling platforming levels connected by a top down overworld-like area. Having more in common with Metroid or The Legend of Zelda than NES era brawlers, Rygar must find equipment upgrades — a grappling hook, pulley, crossbow etc.
Strangely, though epic in scale, Rygar doesn't feature a way to save or even a password system, so make sure your NES is hooked up to a good power source before embarking on your quest. Kratos' Blades of Athena are simply an upgrade of Rygar's one and only Diskarmor!
The top-loading NES replaced the classic system, the Super Nintendo was over two years old, and the bit battle was waging all around it in full force. Capcom considered the NES obsolete at this point and refused to publish the game in the United States. That's where Nintendo stepped in and published the game itself for a spring release. Mega Man 6 is considered by many to be the last worthwhile NES release in the catalog, and though that's not saying much when looking at the title's contemporaries, Mega Man 6 is still as good as it gets in many respects.
The new Rush Adaptors combined Mega Man with his robotic dog into one unit for the first time, and yes, Dr. Wily is again behind the robotic destruction coursing through the game, this time masquerading as the ill-disguised Mr.
When the game dropped, I was on a weird banana oatmeal kick, and I would make a batch every few hours as I played the game over and over again. I still equate the smell of bananas to Mega Man 6 to this day. Weird, right? One of the NES's premier racing games may have a peculiar title, but we pose this question: would a racer by any other name be quite as rad? Admittedly, the exhilaration of burning past the beach-going VW beetles in your red Ferrari the F1 was significantly less radical is indeed worthy of such high self praise.
Nonetheless, the game remains an iconic entry in the NES catalog due to its simple race-or-die gameplay. And if racing in two dimensions isn't your cup of tea, grab your Power Glove, pop on a pair of 3D glasses, and experience Rad Racer in red and blue stereoscopic bliss.
Note: the Power Glove will not enhance gameplay, but you'll look pretty darn rad, we promise. I can remember looking at the Rad Racer flap at Toys R Us remember the old system of flaps and slips? That was enough for me. Thankfully, Rad Racer turned out to be a great racing game that was my second-favorite racer of the generation, right after OutRun on the Master System.
In it, our metal-clad protagonist, Kuros, sets out on a quest to save not one, but several distressed damsels and we're not talking about some ugly dude in mushroom regalia. Along the way you'll explore — via many, many knightly leaps — lofty treetops, labyrinthine caverns and an unexpectedly tall castle tower. In a cool adventure gaming twist, you'll need to meet a certain booty diamonds, not damsels quota before being able to exit each area, but don't expect a sign reading "Here Be Treasure.
Along the way you'll score various weapon upgrades, although Kuros's trademark duds never change. This makes it all the more mysterious that he appears as a strapping naked dude on the cover, but hey, those were different times. Happily, this fine action platformer broke with the stereotypical dungeon crawlers, allowing you to hop around, bashing enemies with your Wand of Whatever without a single roll of multisided dice, virtual or otherwise.
The NES had its fair share of unique puzzle games, and Adventures of Lolo 3 might take the cake as the genre's quintessential title on the console. While two Lolo games preceded the release of the series' third iteration in the States, the game known by fans as Lolo 3 is most fans' favorite.
What's more, it was a fledgling HAL Laboratory that created the series, a company more popularly-known today for the Lolo-like character Kirby. In premise, the Lolo games were as simple as can be. A stagnant, square-shaped screen presented the player's blobbish character with a puzzle. To proceed to the next level, a treasure chest must be opened, but that chest is only unlocked when all heart icons on the screen are acquired. And that's where Lolo's difficult gameplay comes in, because it's getting those icons that are the true feat.
You have to deal with enemies galore and traps aplenty; the game even gave the player the option to kill his or her character off by pressing the Select button if they found themselves trapped or unable to proceed, a true testament to Lolo 3's deep and difficult gameplay built on a deceivingly-childlike facade. All of the Adventures of Lolo games were great, but the third chapter has the best puzzles of the whole series — and almost the most difficult.
As much as I enjoyed, I honestly don't believe I ever beat it. I should fix that To capitalize on the puzzle trend, Nintendo threw its first-party hat into the ring and released Dr. Mario on the console just in time for the holiday season. An interesting take on the Tetris formula, Dr.
Mario presented gamers with a new puzzle-based quandary — how will you use the multi-colored pills thrown into play by a white coat-wearing Mario to eliminate the viruses plaguing your screen? The answer was simple — line up the appropriate colors of pills matching the viruses, and voila, they disappear. Sound easy?
Well it wasn't. As was the case with Tetris, Dr. Mario got fast and furious the further into the game you got. Before you knew it, your screen was full of viruses with scant a place for your pills to go. Thankfully, unlike Nintendo's release of Tetris, Dr. Mario reveled in its two-player glory, and Nintendo's new hit proved not only to be a favorite among puzzle fans, but a game consumed by multi-player purists as well.
I was so bored with Tetris. It wasn't even that compelling. But when one of my favorite childhood icons, Mario, appeared in his own variety of puzzle game, I was hooked.
The Tetris cartridge was circulated amongst us and our various neighbors forever after collected dust. After all, Dr. Mario had a two player mode. Unforgiving, head-scratchingly perplexing, deep, dangerous and unlike anything else on the system in theme and feel.
Shadowgate, originally made for Mac systems, was a point-and-click adventure game seen from a first-person perspective, wherein you ventured deep into a complicated dungeon filled with traps, monsters, riddles and hidden treasures around every corner. A key eye for subtle detail was needed for success, as your exploration could often come to a sudden and gruesome end if you missed even a single key weapon or item early in the labyrinth.
You were fighting the clock, too, and if you ever ran out of torches then it was Game Over for you. Shadowgate's unique spin on the point-and-click concept spawned several spiritual successors like Deja Vu and The Uninvited on the NES, as well as its own direct sequel years later on the Nintendo But the original is still the best, which is probably why it was singled out for a Game Boy Color release ten years after its Nintendo console debut in As a kid, Shadowgate was straight spooky.
Haunting music and the constant fear of running out of torches usually kept me from playing more than a half hour at a time, but I kept going back to it. And never got anywhere. Friggin' troll, I've got only a copper coin! Last, you throw Radical into the mix. Just to be extra cool, and to remind you you're still in the '80s. And Kid Niki was indeed a radical adventure, starring a young ninja-in-training whose own princess-rescuing adventure was set apart by two defining features — his spiked-out, punk-rock hairstyle and his vicious spinning sword.
Not content to just slash his foes to death, Niki had to slice and dice them with a whirlwind blade just to be that much more radical. Tubular stuff, Niki. Totally bodacious to the max! Ah, Kid Niki, with your crazy hair and your even wackier spinning sword. You'd think a sword that spins would hurt you, but it doesn't.
While Niki is a game that hasn't aged as well as titles like Super Mario Bros. Simple, straightforward side-scrolling action, lots of baddies to send flying off the screen with a quick swipe of your blade, and stylish graphics for its time. I doubt anybody would rank the title in their top 10s, but for a plus-year-old action romp, it was — as the title suggests — pretty rad.
The drama surrounding Tetris is one of the most storied sagas in the history of the NES. Tengen, an ambitious Atari-associated game developer, began releasing official NES games in Meanwhile, the company worked rapidly behind the scenes to override Nintendo's infamous lockout device that kept unofficial cartridges from being played on its console. When Tengen released its first unofficial games using its new technology, Nintendo quickly sued.
Ignoring Nintendo's claim to the Tetris name in the US a year later, Tengen released its own version of the world's most famous puzzle game on an unlocked, unofficial cartridge. Tengen's tetris was pulled from shelves almost immediately when it was revealed that Nintendo's hold on the Tetris name stateside was legitimate. Unfortunately, almost everyone agrees that Tengen's version of the game was far superior to Nintendo's, even including a two-player mode which Nintendo's version sorely lacked.
Today, the game known as Tengen Tetris is a rare title to have in your collection, but it's a worthwhile play. After all, Tetris is one of the classic games not only on the NES, but of all-time. Although Nintendo's licensed, "official" version of Tetris was ubiquitous, happening upon this strange, black cartridge in the cobwebby recesses of a used game joint proved an eye-opening experience for this young NES collector-to-be.
The Game Pak is truly worth tracking down for its multiplayer selection, including a wacky cooperative mode. Game Boy-shmameboy! Not one, not two, but three games in one. That's a shame, because its blend of three different types of gameplay set it apart from the crowd and made it a classic. You had driving levels, featuring an overhead viewpoint straight out of Spy Hunter. You had sniper shooter levels, like those you might remember from The Adventures of Bayou Billy.
And you had side-scrolling stages, the core of the game, in which your character ran, jumped and attacked the invading alien hordes with a laser-whip. Brawl — developer Aicom had you beat to the punch nearly two decades ago. Our own Mark Bozon has been working diligently to bring this title back to life, perhaps by way of the Virtual Console. But even if we never see it again, it's earned its spot on this countdown. VPD may in fact be in my top 10 NES games of all time personally, and I didn't discover it until back in when a few of the WayForward guys all got into retro gaming together.
Someone brought a copy in, I played it, and instantly fell in love with it, playing over and over until I got my speed run down to around 14 mins on a real cart. Not too shabby. This game mixes amazing platforming with some quirky gun and driving missions; almost like Bayu Billy, if that game didn't suck and instead played like Ninja Gaiden. I might just pretend I have the rights. That isn't illegal, right? From a technical standpoint, Metal Storm is something of a tour de force.
From simulated parallax — that means multiple backgrounds moving at varying speeds — to precise, multi-celled animation, this mech platformer pushes the NES to the very limits of its hardware capabilities. More importantly, this clever title takes platforming's greatest crutch — gravity — and turns it on its head. You play an M Gunner mech, which features awesome Magnetic? After a few minutes with Metal Storm you'll pity Mario for being such a ground bound chump. Eventually, you must learn to apply your gravity-defying skills to puzzles, while at the very same time applying your blasters to the faces of many, many enemy robots.
Metal Storm's awesome tech inspired me to seek out games with superior graphics, ultimately leading me to the used game store to trade in my NES and all my games, including Metal Storm, for a Genesis. But those few weeks I spent with Metal Storm remain precious. If one company was known for its amazing licensed NES games, it's Sunsoft.
With classic titles ranging from Batman to Journey to Silius which was originally supposed to be a licensed Terminator game , Sunsoft had the skills necessary to take even the most unusual licenses and make them into compelling adventures.
Turned off? Don't be. Fester's Quest was an amazing game that was both deep in its delivery and excruciatingly difficult in its execution. Fester's Quest also takes its cues from a hodgepodge of genres, which will appeal to many kinds of gamers. Its top-down view makes it a bit of an action-shooter, while its emphasis on collecting items and upgrading weapons lends it more to the RPG and adventure crowd.
Either way, there's a lot to see and like about Fester's Quest. But if you venture into this territory, be ready for unforgiving difficulty, one of the game's hallmarks. Growing up, my neighbors seemed to have all of the great games, when we could only afford one here and there. Fester's Quest was a title my brother and I would borrow from them over and over again. It was so complicated for me as a six or seven year old that I had to let my brother take the reins, and when I finally got around to playing it when I was older, I realized what all of the fuss was about.
In a sort of desperate-sounding effort to distinguish itself from other puzzle games that may happen to feature falling colored blocks, Klax's title screen boldly proclaims that "It is the nineties, and there is time for Klax.
In Klax, a conveyor belt feeds tiles that can be stacked in columns. When colors are matched — you guessed it — they disappear. But Klax is more than just the sum of its '90s neon parts. A small contingent of NES gamers actually prefer Klax to its main competitors — the simple, but accessible, Dr. Mario and even to the great Tetris, which does seem a little stuffy when stacked against the Day-Glo extravaganza that is Klax.
It's flashy, it's clever, and it's one of the few puzzle games worth revisiting on the NES. After all, it is , and there's been a lot of time for Tetris and Dr. Match three games were starting to gain in popularity when Klax came out. The arcade version hooked me first, but the NES edition kept my addiction going. I think Tetris is the better game, but Klax is very creative and the NES version was surprisingly well developed and accurate to the original.
It only took a year for Tecmo to follow-up the smash-hit status of the original Ninja Gaiden with its sequel. Officially titled The Dark Sword of Chaos, the gameplay remained true to the original, with one notable addition: While Ryu always could and in many cases had to grapple to walls to get around, Ryu could now scale up and down walls easily.
Initially, this appeared to make the game much easier, but in fact, Ninja Gaiden II's difficulty could easily be considered on par with the original, if not for different reasons. Thankfully, Tecmo decided not to tinker with Ninja Gaiden II too much, and what resulted was yet another smash hit for its fictional ninja protagonist.
This game had everything that made the first what it was: from the slick graphics and amazing music, to the awesome cutscenes and silky-smooth gameplay. But rest assured that like the original, Ninja Gaiden II's difficulty level is nothing to scoff at.
This game eats 8-bit novices for breakfast to this day. I thought I knew Ninja Gaiden until I saw my friend spawning red clones that mimicked his actions. And as I recall, Ninja Gaiden II taught me to slide button presses for instant jump slashes, a skill that helped when I graduated to fighting games.
No other NES game ever earned that honor, but it's easy to see why Crystalis did — this post-apocalyptic tale of thermonuclear aftermath skillfully blended fantasy and science-fiction into one dynamic story.
The hero begins the game by awakening from cryogenic sleep, and then goes on to collect a set of four elemental swords to save the world. Each blade offered a different ability, like the Sword of Wind that shot small tornadoes and the Sword of Water that could create bridges of ice. Once all four had been collected, the legendary titular sword "Crystalis" could be created. Use that sword and you'll understand why this one has certainly earned its classic status.
I was blown away by how complete an experience Crystalis was. It looked extremely impressive for its time and I loved the soundtrack. Plus, being able to build an "ultimate weapon" out of blades I already had was a great touch. It's one of the earliest games that convinced me that RPGs were my favorite. To this day, this is still the only game that's ever shipped with a coupon for five bucks off an order at Pizza Hut printed on the back of its instruction manual.
Greatest cross-promotion ever? The Ninja Turtles do love their pizza. TMNT II: The Arcade Game for the NES was an incredibly impressive 8-bit conversion of one of the most popular coin-op cabinets ever created — the original side-scrolling Turtles brawler from the early '90s arcade scene.
The visuals weren't as vibrant and the animations weren't as fluid, but the gameplay was spot-on. It was so much fun to play that we didn't know many people who cared that it didn't look quite as good as its source material. Konami even tossed in two new, NES-exclusive extra levels, making it even more "in-demand" when it hit store shelves.
And if that five dollar coupon on the manual wasn't enough, Pizza Hut ads even made it into the game itself — one of the earliest examples of that kind of advertising in gaming history. Seriously, those Turtles love eating pizza. I first played this in arcades with relatives manning all four joysticks—calling dibs on pizza for health was futile as everyone else was older and bigger than me. In , Turtlemania was in full swing, and every marketer worth his or her weight in branded merchandise wanted a piece of animals-that-kick-ass pie.
And so the Battletoads — Rash, Pimple, and Zits — were born kids love acne, right? When you aren't pounding all manner of non-amphibious fauna, you are racing speeding vehicles, repelling down pits and performing various other stunts uncharacteristic of your every day brawler.
The detailed, cartoon-like graphics go a long way towards easing the pain of the game's extreme difficulty, as does the inclusion of cooperative play — at least you have someone to blame when you run out of continues on the second level. Ask anyone who played this game extensively and they'll tell you, it was one of the hardest games of all time. For me, just making it to level 2 was a major accomplishment that I reveled in — let alone, the brutality that I had to overcome in future levels especially that darned Ice Cavern.
In the realm of 8-bit graphics and extremely limited storage space, Nintendo RPGs and other RPGs of the time had a difficult time telling expansive, immersive stories. Dragon Warrior IV, released in the US in , tried to buck this trend with a unique approach to unraveling the game's overarching narrative. Instead of focusing on just one character or one group of characters, Dragon Warrior IV tells its fragmented story in chapters, which the gamer takes on one at a time.
When all's said and done, the chapters' events and characters culminate in an amazing endgame. Even though Dragon Warrior IV approached the act of storytelling in a unique way, most of Dragon Warrior's gameplay conventions remained unchanged. It's a good thing, too, since this was the last Dragon Warrior game to appear in the United States for nearly a decade. Even though I was completely taken with the new bit game systems by the time this came out, Dragon Warrior IV was still one of my most anticipated games at the time.
Life Force, the NES port of the arcade game Salamander, and a spin-off of Gradius, is one of the best shooters the system has to offer, period. The levels are similarly themed but diverse; from pulsing, organic biomasses to blistering fire fields to gleaming space stations, Life Force keeps things interesting for the duration of the admittedly short flight.
Life Force's moderate difficulty sets it apart from its peers in a genre generally geared towards the masochistic. The key to not being obliterated is, of course, power-ups. Once you beef up your defenses, you're free to start amassing a sprawling arsenal, making aiming your shots somewhat irrelevant. Or you can just skip the work and enter the Konami Code to get fully powered up in a matter of seconds.
Finally, you can also blast through Life Force with a buddy — just don't expect the game's strained, overworked engine to keep up! The Konami code let me finish this co-op version of Gradius. If you were a space nerd who loved Stewart Cowley's Spaceships to AD, you too, would write up fictional technical specifications for the Vic Viper and the RoadBritish spacecraft. At some point in the latter half of the s, Konami's instantly-recognizable silver-framed package art became a surefire visual indicator of a top-notch NES experience.
Those that picked up Jackal merely due to its similarity in appearance to games like Contra and Castlevania were not disappointed. Jackal's premise is that the resolution to all conflict lies in explosions — lots and lots of explosions.
Occasionally you need to take a break from the one-Jeep-army annihilation to collect POWs from camps, but for your patience you are rewarded with even greater destructive power. Before long your middling grenades are replaced by sleek missiles capable of taking out even the largest of enemy tanks. And believe us, the tanks get larger.
The key to Jackal's success, like so many other games on this list, is cooperative gameplay. Enlist a second set of wheels and you'll be nuking twice the whatever-the-hell-you-want-to in no time. Choreographing delicate rescue operations with my cousin was a blast, sending one Jeep to collect P. Unnecessary, sure, but so necessary. Upgrade your Xbox Hardrive..
Backup xbox 1 Disc to Play on Tutorial.. HQ Network: 1, Guests: Members: 1. Active Topics. My Profile. Flash Games. Browse All Forums. Private Messages. Forum Profile. Submit Achievement. Submit Blog. Submit Download. Submit News. Submit Review. Submit Tutorial. Live Chat. Modders Map. Site Map. Top Sites. VIP Signup.
VIP Forums. VIP Support. VIP Downloads. And isn't the PSP going to have an update that lets it do the same kind of thing? No, the PSP can already do it emulate roms that is , it's just that Sony keeps updating the firmware to prevent people from doing it. It gets cracked every single time within weeks of the release. What a clever pun, I guess you could say the graphics of the games are 'decaffeinated'.
But is the coffee Originally Posted by Shevers. Last edited by Didou; 2nd Apr at NES Platformer. Super Mario Bros. Super Mario Bros 3. NES Action Adventure. NES Shooting Action. The Legend of Zelda. NES Puzzle. NES Maze. Super Mario 2.
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